//
// Converted:   11.08.08
// Aurthor:    	GTAT Team
// Converter: 	MadCat
//

#if defined _dm_ganton_included
  #endinput
#endif

#define _dm_ganton_included
#pragma library dm_ganton
#include "deathmatch"

static name[MAX_NAME] = "Gangsters Of Ganton";
static frequency = 5;
static lineupdelay = 240;
static minplayers = 3;
static minlevel = 0;
static maxtime = 300;
static activedmjoin = 1;
static interior = 0;
static suddenexplosiontime = 0;
static weapons[MAX_DMWEAPONS+1] = {WEAPON_COLT45};
static Float:startcp[CoordInfo] = {2464.5247,-1666.0908,13.4738};
static Float:worldbounds[DMWBInfo] = {2534.1528, 2444.4407,-1640.7024,-1719.0778};
static Float:spawnpoints[][CoordInfo] = {
{2480.5454,-1718.8702,13.5459},
{2450.6299,-1713.5658,13.6766},
{2451.4666,-1642.0387,13.7357},
{2478.6582,-1637.4956,13.4247},
{2507.6836,-1645.7577,13.9669},
{2534.4219,-1669.8075,15.1717},
{2526.6318,-1688.9668,13.6165},
{2516.1350,-1703.2137,13.3889},
{2494.5471,-1683.4757,13.3385},
{2492.4248,-1671.3867,13.3359}
};
static objects[][DMOInfo] = {0};

static dmid;

forward dm_ganton_init();

public dm_ganton_init()
{
	dmid = RegisterDM(name);
	if (dmid == INVALID_DM_ID) return;

	Deathmatch[dmid][dm_frequency] = frequency;
 	Deathmatch[dmid][dm_lineupdelay] = lineupdelay;
 	Deathmatch[dmid][dm_minplayers] = minplayers;
 	Deathmatch[dmid][dm_minlevel] = minlevel;
 	Deathmatch[dmid][dm_cashprize] = CalculateCashPrize(minlevel);
	Deathmatch[dmid][dm_cashentry] = CalculateCashEntry(minlevel);
	Deathmatch[dmid][dm_xpprize] = CalculateXPPrize(minlevel);
	Deathmatch[dmid][dm_xpbonus] = CalculateXPBonus(minlevel);
	Deathmatch[dmid][dm_xpkill] = CalculateXPForKill(minlevel);
	Deathmatch[dmid][dm_xpdeath] = CalculateXPForDeath(minlevel);
	Deathmatch[dmid][dm_maxtime] = maxtime;
	Deathmatch[dmid][dm_activedmjoin] = activedmjoin;
	Deathmatch[dmid][dm_interior] = interior;
	Deathmatch[dmid][dm_suddenexplosiontime] = suddenexplosiontime;
	set(Deathmatch[dmid][dm_weapons],weapons);
	DeathmatchStats[dmid][dm_timer] = MakeDMSleepTime(dmid);
	DeathmatchStats[dmid][dm_state] = DM_STATE_SLEEPING;
	
	DMStartCP[dmid][Coord_X] = startcp[Coord_X];
	DMStartCP[dmid][Coord_Y] = startcp[Coord_Y];
	DMStartCP[dmid][Coord_Z] = startcp[Coord_Z];
	
	DMWorldBounds[dmid][x_max] = worldbounds[x_max];
	DMWorldBounds[dmid][x_min] = worldbounds[x_min];
	DMWorldBounds[dmid][y_max] = worldbounds[y_max];
	DMWorldBounds[dmid][y_min] = worldbounds[y_min];
	
	DMSpawnsSize[dmid] = sizeof(spawnpoints);
	for (new spid=0;spid<sizeof(spawnpoints);spid++)
	{
		DMSpawnPoints[dmid][spid][Coord_X] = spawnpoints[spid][Coord_X];
		DMSpawnPoints[dmid][spid][Coord_Y] = spawnpoints[spid][Coord_Y];
		DMSpawnPoints[dmid][spid][Coord_Z] = spawnpoints[spid][Coord_Z];
	}
	
	DMObjectsSize[dmid] = sizeof(objects);
	for (new spid=0;spid<sizeof(objects);spid++)
	{
		DMObjectInfo[dmid][spid][dmomodel] = objects[spid][dmomodel];
		DMObjectInfo[dmid][spid][dmox] = objects[spid][dmox];
		DMObjectInfo[dmid][spid][dmoy] = objects[spid][dmoy];
		DMObjectInfo[dmid][spid][dmoz] = objects[spid][dmoz];
		DMObjectInfo[dmid][spid][dmorx] = objects[spid][dmorx];
		DMObjectInfo[dmid][spid][dmory] = objects[spid][dmory];
		DMObjectInfo[dmid][spid][dmorz] = objects[spid][dmorz];
	}

}